If the player fills the meter, a 1-up is awarded. In these bonus levels the player collects as much objects as possible which translate into hearts when the time closes. To fill the meter there are hearts and small Smurf icons scattered or hidden somewhere in the level, and on all stages there's a key that unlocks a bonus level if all three are collected at the end of the continent. When the world map screen appears, press C to open the Cheater Menu. Once all lives are lost, the game is over - there are no continues. If done correctly, the game exits back to the title screen. Each 1-up has four hearts, and at the fifth contact a life is lost and the player must restart the level. While large falls don't harm the Smurfs, improper contact with enemies does. Some shards can only be obtained by jumping on an enemy, using the sprint jump or using the scenario (ropes, or vines). It's an action game, set in a licensed title, platform and comics themes, and was also released on Game Gear. The Smurfs Travel the World is a video game published in 1995 on SEGA Master System by Infogrames Europe SA. There is a larger emphasis on exploring the levels rather than killing enemies (no score is given for them), so they can be avoided in most occasions, but if the needs arise, be dealt with a kick or in Mario fashion by jumping over them. Description of The Smurfs Travel the World. Inquisitive Smurf brings Smurfette along to Papa Smurfs' laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone! Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home.Ī classic platformer, this title allows the player to choose between Inquisitive Smurf and Smurfette (there are no differences between characters) and collect all 10 shards scattered on the playfield.
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